Zuckerberg turning Meta into reality
The metaverse does not exist (yet).

The metaverse does not exist (yet). At the moment, this term represents a label with which we indicate digital and open environments - often but not necessarily in virtual reality -, in which it is possible to play, work or socialize and which are completely disconnected from each other.
Fortnite, Roblox, Decentraland or VRChat are some examples for which the term metaverse is used, born in the cyberpunk novel Snowcrash, but taken up by the founder of Facebook, Mark Zuckerberg, to present his immense project: an immersive world and (mainly) in reality virtual space in which to transfer a growing part of our daily activities. The Metaverse, indeed.
A future, which obviously takes the form of what the founder of Meta defined as “an immersive version of the internet, in which instead of looking at something through the screen we will be in there, as if we were experiencing it personally”.
However, it is still difficult to understand when this will materialize and what form it will take. Still, one thing is certain while we write: in order to promote this colossal project, Zuckerberg dusted off the rhetoric of Facebook’s origins on the desire to connect the world together, to meet with as many people as possible, to communicate with the people we love regardless of where they are in the world. A communication that will no longer take place live, via voice or text messages, but which in the metaverse will take the form of two or more avatars who meet in a virtual house to chat for as long as they want as if they were really in presence.
More in Markets
Markets
Salt instead of scarcity: how CATL’s sodium battery launch redraws the map of the energy transition
Markets
Quick hits: TikTok saved, sort of, and SpaceX swallows xAI in the largest merger in history
Markets
Big Tech’s power shift: who owns AI, who owns the future
Markets
The $3 trillion IPO summer: SpaceX, OpenAI and Anthropic go public